Sunday 17th of November 2019 ...... 16731 days passed of my existence, on this planet... : ] ,, !
This is my current web page but totaly developed under Angular JS technology by using TypeScript.
Unreal Engine ··········
"C++ and Blueprint"
I use Blueprint and C++ to develop these sample projects with Unreal Engine. My sample projects cover approaches of data flow control, event handling, game statistics, widgets, materials and spawn objects. There is one sample project called "Dynamic Drag" which demonstrate essential techniques of multiplayer coding by using engine resources like "Player State" class.
I use my sample projects as reference and prototype development.
Unreal Engine ··········
"Authoring & Review" ·····
Authoring books on making games using Unreal Engine.
Unreal Engine Physics Essentials - ISBN: 978-1-78439-490-5
Unreal Engine Game Development Cookbook - ISBN: 978-1-78439-816-3
Particle system programming for real-time based application. The application detect the mouse coordination's and respond as movement and rotation with delays. All parts can be adjust during run time. This is an example of "Real Time Interaction" by code which can be used by Games or Touch-pads. Developed by C# and XNA.
If you try to install my application and you have NOT the XNA 4.0, it will automatically download the XNA 4.0 for your system. Also, I put sources for download. Enjoy .. : ),,
Scale:(arrow Up/Down) - Number of Items:(arrow Left/Right)
Rotation Speed:(Z/X) - Delay on movements:(Q/W)
Mouse visibility: M (switch on/off) - Quit: Escape
Making video footage and animating based on customer scenario.
Minesweeper is a single-player puzzle video game. The objective of the game is to clear a rectangular board containing hidden "mines" without detonating any of them, with help from clues about the number of neighboring mines in each field. The game originates from the 1960s, and has been written for many computing platforms in use today. It has many variations and offshoots.
"Web 3D application"
This application makes number of shapes (like circle, star), out of 10 cube 3d-elements on stage.
During play time, elements have self-rotations, and after a while, all elements move to different coordinations to make a different shape. The program, repeat the cycle for all 5 different shapes.
Google Maps is a web mapping service developed by Google. Google Maps API allows developers to integrate Google Maps into their websites.
This sample shows some features in Google map like “Directions” for multiple addresses, by using Google Map API.
Web API/PHP ··········
Flickr is an image hosting and video hosting website, and web services suite that was created by Ludicorp in 2004 and acquired by Yahoo in 2005. In addition to being a popular website for users to share and embed personal photographs, and effectively an online community, the service is widely used by photo researchers and by bloggers to host images that they embed in blogs and social media.
This application use Flickr API for searching image based on the name inside Flickr image data base bu using HTML and PHP.
Web site and UI design. This is my homepage which covers around 400 sample image files, for presentation to the user. I used ActionScript and Flash to develope the page. For loading images, I make a complex loader class which feeds by XML data for addressing file names between sections. Also, the UI is kind of 3D programming with high levels of math and is sensitive to mouse interactions at same time. UI also buffers visited samples by "Change color and form" techniques.
"Game Engine Programming"
Interactive application/game engine programming using ActionScript 3.0 and Adobe Flash. The game type, is kind of time-based Arcade game with simple interaction on mouse/keyboard. These game use same game engine but with different UI and game rules.
Working as lead animator for making 3D animations used in First Person Shooter(FPS) game. The game story is based on Sci-Fi Zombie Apocalypse which player face various range of half zombies animals and mutant humans. I make animation footage for characters, weapons and special sconces in the game.
I used 3D Studio and my output is used by Unreal Engine for game.
Visual Art ··········
VJ is the person who is responsible for the creation or manipulation of imagery in real-time through technological mediation and for an audience, in synchronization to music. I used Resolume Avenue 4 with AKAI APC 40 as MIDI controller for these projects. Also I design and render fractal based video footage for this work .
.. well, what I try to do in my VJ work, is same style that Hendrix did with his track, on each version of live performance. I mean "improvisation, real time visual digital art works, as frame based performance, for the audients". This is my style on my VJ experiences.